New Segment: Twenty Bucks

By: Kevin Larrabee

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This weekend we will debut a weekly segment called, “Twenty Bucks.” In this segment I will bring a crisp $20 bill and head to my local video game store and buy some games. I will discuss why I purchased the following games and hopefully I will point out some gems that you missed out on or didn’t know that they were so inexpensive. Hopefully we can get these videos featured at GameTrailers.com as well.

Look for Episode 1 on Sunday.

Preview: F.E.A.R. 2: Project Origin

By: Kevin Larrabee

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Monolith unleashed the first chapter of F.E.A.R (First Encounter Assault Recon) just over three years ago. Since then it has had some legs through ports to the PlayStation 3 and XBOX 360 and through an expansion (F.E.A.R. Files) for the XBOX 360, which was not developed by Monolith. Since then, the F.E.A.R. franchise fell of the map and gamers moved on to other atmospheric horror first person shooters like Bioshock and the Condemned series.

F.E.A.R. 2 begins right where the first game left off. You wake up in the middle of a post-apocalyptic city with Alma, the pissed off little girl with the ability to control clones through a psychic link, still loose and causing our hero to see shit that would make Castro and Hitchcock clutch their teddy bears in terror.

The main gameplay structure is still present with the ability to slow down time and focus on the perfect shot and very intelligent A.I. enemies. Also, for better or worse, just like the previous entry, there are mech sections that break up the first person action. Monolith has added some new elements such as moveable cover and a new HUD that looks more like you are in a mech suit the whole time instead of some variation of SWAT armor. The moveable cover is useful in some situations, but with no cover system, it seems to be much less interactive then it otherwise could be.

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Although the demo only showed a small section of the game, it seems like Monolith heard the fans complaints about stale, repetitive environments from the original F.E.A.R. In less than 30 minutes of the game you will find yourself in the street (albeit closed off) of a recently bombed city, the terrifying halls of a elementary school, subway tunnels, and finally back in the streets but now in a mech suit.

Throughout the demo there was a continuous feeling of tension and fear thanks to how the lighting and sound effects pull the gamer into the experience. 5.1 surround sound will make a colossal difference when it comes to the immersion. The way areas are setup with flickering lighting that gives of a strobe light effect makes enemies seem even more dangerous and combat more difficult.

Personally, I was not hyped up for F.E.A.R. 2 at all and didn’t even know it was coming out in three short weeks. After spending an hour with F.E.A.R. 2, I circled February 10th on my calendar with the fresh blood of a clone soldier (OK, I lied. I just pre-ordered it at Amazon.com).

MLB 09: The Show Improvements

By: Kevin Larrabee

If you listened to the podcast or read my review of MLB 08: The Show, you know I LOVE this franchise. SCEA has been able to create the most enjoyable and realistic baseball simulation on any platform. This year they are back with tons of new animations and other improvements that keeps SCEA’s franchise as the reigning World Series Champs of video game baseball. Check out GameTrailers.com latest video:

We Are Back

terminator2By: Kevin Larrabee

In August I made a “final post” declaring that RedZoneGamer.com was dead, and would no longer continue. As you can see from the badass picture of the T-800 on the left, we are back. My former boss at GameTrailers.com continued to tell me I needed to keep writing about video games. We were in agreement, there was just the issue of time. I love the world of video games. I still find myself playing video games during my free time outside of my job as a trainer. This last week I even traveled to seven GameStop (GS) locations in search of the last few Xbox games I needed to complete my collection (including Jet Set Radio Future, Panzer Dragoon Orta, and Shenmue II) after hearing that GS would no longer be taking trades of Xbox games. In total 32 games were purchased, including Time Splitters I and II for the PS2 since they are not backwards compatible with the Xbox 360. I also cleaned out many of the good gameboy games that were left from the 75% off clearance.

What to Expect from RZG.com

I am going to blog once every two or three days. These posts will fall into the following categories: Editorials, NEWS, Previews, Reviews, and Retrospectives. Trust me I have plenty to say, hopefully you will be here to listen and discuss.

We will also have access to the people that make the games we know and love so much (see Episode 4).

Finally, the podcast will be back, at the same feed as before. I am trying to recruit Chris Picard and also James Anderson (former GameTrailers.com editorial intern) to write and join me on the podcast again.

Thank you for your continued support. Please tell a friend, forward a link or send out a Twitter message or e-mail and spread the word.

-Kevin

The Future of RZG

Hey everyone.
I have left Game Trailers and have moved back to Massachusetts to become a Strength and Conditioning Coach. It looks like the dream of becoming a Video Game Journalist is dead. If you would like to contact me about job opportunities in the Video Game industry including community positions and writing gigs, please feel free to e-mail me via TheFitCast.com’s Contact Page. The FitCast will be the focus of my efforts from now on.

Thank you for checking the site out and supprting me in this journey.

Sincerely,
Kevin Larrabee

Hands On: Rock Band 2 w/ A Performance By “The Who”

By: Kevin Larrabee

Last night I was a rock star, albeit only on the “medium” difficulty. I took the stage with game journalists and other lucky people who received tickets for a special E3 Rock band 2 party. We proceeded to jam to songs from the Red Hot Chili Peppers, The Police, and other legendary rock bands. The pre-show jitters were put to rest as the colored notes began to race down the plasmas screens towards our feet. We were just the opening act for a (somewhat well know) band called, “The Who.”

Two Rock Band 2 “mini-stages” were setup with stage lights, three plasmas and an on looking crowd of 20-30 people watching us rock-out. Some even sang along. The setup made this the ultimate Rock Band experience for everyone involved. In all I played four songs: Blondie “One Way or Another,” Red Hot Chili Pepeprs “Give it Away,” The Police “Message in a Bottle,” and Cheap Trick “Hello There” (I think that was the last one, I could be mistaken due to the fact that there was an open bar).

The venue was the Orpheum in downtown Los Angeles. EA and Harmonix (the developers of Rock Band 2) were the hosts. The E3 event was put together to promote Rock Band 2, allow the media to get their hands on the sequel and to treat the attendees to a private concert from one of the greatest rock bands in history. The Who was an obvious choice due to their involvement in Rock Band 2. Their performance was very personal thanks to the small venue and a crowd of 400-500 people. It was a real treat to see the rock legends perform.

For the last song my “band” played we had a six-year-old drummer. He had the time of his life even though he hit less than half of the notes. If we were playing Rock Band 1 the band would have failed the song, making the song end prematurely. A new “No Fail Mode” is featured in Rock Band 2. This mode does exactly what it says; no one can fail. Now Rock Band is even less intimidating to the newcomers. Last night was a perfect example of why this option is important and makes the game better. The most important perk of this feature is that the six-year-old drummer didn’t make the whole band fail the song, which could have embarrassed him. This will be a welcomed addition for all who own Rock Band 2 and want to play with their grandparents or young children.

A diverse and high-quality track list is what convinced me to buy the original Rock Band nine-months ago. After Rock Band 2’s setlist was released last week I am even more excited for this iteration because all of the songs are master tracks (not covers) and quite simply, the setlist itself is outstanding. You will find the likes of The Who, Journey, Devo, Modest Mouse, and many other bands that have made they mark in rock music history at one time or another. Personally I can not wait to play Beck “E-Pro,” Presidents of the USA “Lump,” and Rage Against the Machine “Testify.” Thanks to the fact that the songs are from the early 70’s to the present, there really is something for everyone on this track list.

Rock Band now sits with other elite franchises such as Halo, Metal Gear Solid and Grand Theft Auto. Harmonix has made sure to improve an already great game without making drastic gameplay changes. Rock Band 2 has the best setlist ever assembled for a video game, more gameplay options and a slicker interface. Plan on pre-ordering as Rock Band 2 will be even harder to find than its predecessor.

RZG Podcast: Episode 11 (E3-Eve)


Download Episode 11 here: RedZoneGamerPodcast011.mp3 (Right Click and Save-As)
or Subscribe through

Hosts:

Kevin Larrabee and James Anderson

RZG News

  • Remakes Video/Article


What we have been playing

  • GTA IV
  • Battlefield Bad Company
  • Grid
  • NCAA 08


NEWS


E3 Rumors


Last E3 Discussion

Remakes Gamers Want to See Remade

By: Kevin Larrabee

Suppose that you have access to a time traveling DeLorean. What would you have answered when asked what your favorite video game is? It is a good possibility that the answer that is given change throughout the course of your life. Sequels come out that introduce better gameplay and graphics, your tastes may change as you get older, and new types of games may be created (3D platformers, First-Person Shooters). After ten or twenty years, you find yourself going back to those classics less frequently. But what if that game was remade with updated graphics, new features and online functionality?

Remakes have been a big focus for publishers trying to revive classic, bankable franchises. This trend makes sense to publishers since it is much easier to sell a game with a mascot that gamers recognize. There are two kinds of remakes, those that have redone graphics and additional features and those that have completely redone gameplay (going from 2D side-scrolling to 3D). The current generation of consoles offers a great outlet for these games thanks to their online marketplaces (XBLA, PSN, Wii Ware). Games such as Contra, Pac-Man Championship Edition and Super Street Fighter 2 Turbo HD Remix have done a great job taking advantage of the online marketplace. Some of these remakes are even appearing on store shelves as full budget retail games (Bionic Commando on 360 and PS3). With all of these remakes from franchises that were dead (or at least in hibernation), there are some fan-favorite titles that deserve the remake treatment.

After pondering the subject for the last couple months and from listening to what the gamers want through various message boards, I have concluded that there are some titles that need to be remade. This editorial will also address why the remakes have not been developed and why they should be.

Final Fantasy VII

The second-best selling PlayStation One game of all time is considered by many as the best Final Fantasy game ever. At E3 2005, Square Enix showed off a tech demo to display what FF VII would look like with the power of the PS3. As expected, fans of the series simultaneously began to drool and type furiously on message boards to discuss the possibility of a remake.

The characters from FF VII are so popular that two spinoff games have been created in the form of Crisis Core: Final Fantasy VII for the PSP and Dirge of Cerberus: Final Fantasy VII for the PS2. There was also a Full Motion Video movie made titled: Final Fantasy VII: Advent Children. Used copies of the original still sell for over $50 on eBay. Sony would also be ecstatic because after announcing that they have lost $3 billion due to the launch of the PS3, they need to sell games and hardware to begin recouping their losses.

Remaking FF VII would not be an easy task. Square Enix would need to assign a large team (50-100 people) to redo the visuals and the cut scenes. The gameplay elements are already in place, as well as the story. Carrying over the voice work and soundtrack from the original PlayStation One title would help ease the difficulty of production as well.

It has been three years since the tech demo and there still has been no announcement nor plans (that have been made public) to develop a FF VII remake. This may be because Square Enix is focused on finishing FF XIII right now, which looks like it won’t be done until late 2009 at the earliest. Instead of working on a FF VII remake Square Enix has a team working on FF XIII Versus, a spinoff title for a game (FF XIII) that isn’t even out yet. Most developers would suggest finishing FF XIII before working on a spinoff that would come years after the first game in the series.


GoldenEye 007

Back in 1997 everyone who owned an N64 (or knew someone with an N64) and a copy of GoldenEye 007 was playing 4-player split-screen deathmatch. GoldenEye was the shooter that gave developers and gamers hope that first-person shooters on a console could be great. The graphics were “realistic” and the controls were precise and easy to learn.

Now in 2008, if you hook up that N64 and pop in GoldenEye, you will find out that the game is incredibly dated. The first question you will ask yourself is, “Where is the second thumbstick?” Back in the days of the Nintendo 64 there was only one thumbstick, making auto aim a requirement. The second question will be in regards to the graphics and framerate. GoldenEye’s framerate would drop the instant there was more than two enemies on the screen or when something was blowing up. In the day of Call of Duty 4 and Halo 3, GoldenEye is unplayable.

GoldenEye 007 needs to be remade. The recipe is simple and but the execution will be difficult and time consuming. The textures and environments would need to be re-done in HD. Also re-done character models would be nice so people on screen don’t look like they were made out of cardboard boxes. Since multiplayer was such an important feature in the original, online multiplayer would be a must. Finally, map the controls to two thumbsticks so anyone that is familiar with Halo and Call of Duty will know how to control the game. If you do all of that and throw on a $15 price tag you have yourself a million seller.

OK, perhaps it isn’t that simple. It has leaked out that Rare (now owned by Microsoft), the original developer, has begun work on a remade version of GoldenEye. The only thing holding back its release were stalled negotiations between Microsoft, Nintendo (the original publisher) and Activision (the current James Bond rights holder). Apparently, it was proposed that the original GoldenEye 007 would be released on Nintendo’s Virtual Console and an HD version with other online enhancements would be released on XBLA. The possibility remains. But the decision makers need to iron out the details so everyone wins. Nintendo would have to settle for having the original GoldenEye 007 rom. Perhaps some monetary details can be arranged so Nintendo is satisfied.


Battletoads

We last saw Battletoads on the Super Nintendo and Sega Genesis consoles in Battletoads & Double Dragon. The Rare developed side-scrolling beat-em-up was a hit back in the 90s when it began on the NES. But, we haven’t had a new iteration in 15 years. Battletoads was kind of odd, as it went for an ascetic that would appeal to a younger male audience. Basically, the idea revolved around young gamers liking things that are considered, “gross.” For example, the heroes of the game were named after skin irritations in the form of Rash and Zit.

Variety was what made Battletoads such a breath of fresh air. It seemed that every level presented new gameplay mechanics. You could find yourself side scrolling in one level, then scrolling vertically in the next, then in a jet ski-like vehicle dodging barriers in the next. Repetition was not the issue with this game, the only thing gamers found to complain about was the difficulty.

For the remake all Battletoads really needs is HD graphics, online co-op and some options for difficulty. The remake would have to stay true to the side-scrolling 2D mechanics.

Rare currently holds the rights to the Battletoads intellectual property, so if Battletoads did get remade it would probably be a 360 exclusive. This begs to ask the question why Microsoft hasn’t drafted Rare to develop the title. At this point Rare is only worth the value of its IPs (Perfect Dark, Banjo-Kazooie, ect.) since they have failed at creating new IPs that sell (Viva Piñata). There are no barriers keeping a Battletoads remake from being developed. Microsoft and Rare must simply decided if the project is economically feasible.

Metal Gear 1 and 2 (MSX2)

Metal Gear Solid 4 has sold over 2 million copies in its first three weeks of release. Many gamers who picked up a copy of MGS4 were introduced to the series on the PS1 with Metal Gear Solid. Some have played the NES version of Metal Gear, but it only sold 1 million copies. Metal Gear creator, Hideo Kojima publicly denounced the NES port because of its inferior graphics and revisions to the levels that he did not approve.  Most American’s never played Metal Gear 2 which was on the MSX2. Instead Americas received Solid Snake, a sequel to Metal Gear on the NES which was not made by Kojima.

Everyone knows that Konami (the Metal Gear Series Publisher) and Sony (creators of the PlayStation 3) want another Metal Gear game. But as of late Kojima has stated that he wants to move on from the series. In a recent IGN.com article the president of Konami mentioned that Kojima is working on a concept for a new game outside of Metal Gear. There may be a way so both parties win. Remake the MSX2 versions of Metal Gear 1 and 2 in 3D with visuals like MGS4. Add in cut scenes, voice acting from the MGS4 cast, and you have yourself a multi-million seller. Gamers will be able to relive the story of MG1 and MG2 and those who are new to the series might actually get the chance to understand the full story. Some will argue that Metal Gear Solid on the PlayStation One was the remake, but this would be a much more faithful remake. For example, the buildings and environments would be exactly the same (but in 3D) and items would be in the same place as the MSX2 versions.

Everyone has that special game that they wish to see remade. Thanks to the positive sales of XBLA, PSN, and Wii Ware/Virtual Console titles and rereleases in the form of full retail games (FF IV, V, VI on the DS) the possibility of seeing these games get remade is looking better and better everyday. Make your voice heard by posting on popular video game forums and by e-mailing community figures like Major Nelson (Microsoft Xbox). If enough fans state that they want these remakes someone with the power to do so will hear them

RZG Podcast: Episode 10 (A New Face)

Download Episode 10 here: RedZoneGamerPodcast010.mp3 (Right Click and Save-As)

or Subscribe through

Hosts:

Kevin Larrabee, Chris Picard, and James Anderson


What We have been playing

  • Resistance (PS3)
  • Okami
  • Super Mario Galaxy (Wii)
  • Super Paper Mario
  • Blacksite Area 51
  • Metal Gear Solid 4


NEWS


Pre-E3 Predictions

Blog: Madden 09 Interview

By: Kevin Larrabee

I put together most of the questions for this interview. It was my first real piece of video game journalism. Check it out below and let me know what you think.